Plattform: Game Boy AdvanceVersion: Standard. Nicht alles, wo DHDR drauf steht, ist immer gut, wie schon die gefährten gezeigt hat! Der Hobbit ist da nicht. Der Hobbit - Kostenloser Versand ab 29€. Jetzt bei governordinwiddiehotel.com Game Boy Advance Der Hobbit ist ein sehr schön gemachtes, buntes Jump and Run-Spiel. LEGO® Der Hobbit Special Edition (GameStop Exklusiv!) von Warner Interactive Xbox Bewertet mit 4,33 von 6 Kunden.
Die Spiele, die du willstDer Hobbit ist ein Action-Adventure der Computerspielehersteller Sierra Entertainment und Vivendi Universal Games, das im Jahr für Game Boy Advance. Game description from the publisher: In Der Hobbit: Eine unerwartete Reise - Das Spiel zum Film, each player will set off with his two dwarfs on a shared, yet. ÜBERSICHT GAME-FEATURES. Seit die "Der Herr der Ringe"-Filme von Peter Jackson auf den Kinoleinwänden für Furore sorgen, hat fast jeder eine.
Hobbit Game Game Information VideoThe Hobbit (2003) - PC Gameplay 4k 2160p / Win 10
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They find the secret entrance, but Bilbo is dismayed to learn the dwarves have no idea how to kill Smaug.
As such, he sneaks into Smaug's lair to try to find a weak spot. Bilbo tricks Smaug James Horan into showing him his stomach, which is coated in diamonds, except for one small spot, where his skin is exposed.
Bilbo leaves, telling the dwarves of Smaug's vulnerability, and is overheard by a nearby thrush , who heads towards Lake-town.
Furious that he has been outwitted by Bilbo, Smaug bursts from the mountain and attacks Lake-town. However, the thrush tells Bard of the exposed skin, and Bard fires the Black Arrow into Smaug's chest, killing him.
Several days later, Thorin learns that with the demise of Smaug, an army of men and wood-elves are heading towards the Lonely Mountain to claim back their own lost treasures.
Meanwhile, he tasks Bilbo with finding the Arkenstone, a treasure of great importance. Bilbo does so, but sneaks out of the mountain with it, and, in an effort to prevent the upcoming battle, gives it to Bard and Thranduil, who are leading the army of men and elves.
They offer to return the Arkenstone to Thorin if he gives them their treasures, but he refuses, denouncing Bilbo as a traitor.
However, before the conflict begins, Gandalf appears, revealing the imminent arrival of an army of goblins and wargs, led by Bolg.
After Gandalf sends Bilbo to Bard's unit, Bilbo meets Lianna, who tells him he must find Beorn Michael Gough , a " skin changer " currently in the form of a bear, as Beorn is the only one who can defeat Bolg.
Bilbo does so, and Beorn kills Bolg. The stunned goblin army rally, but as they do an army of eagles appears on the horizon.
At this point, Bilbo is knocked unconscious by a rock. He awakens to find the battle over, with the goblins defeated, whilst men, elves and dwarves have united to face any future dangers.
However, Thorin has been mortally wounded. On his deathbed, he apologizes to Bilbo, saying he wishes he had lived his own life more like the Hobbit.
As Lake-town begins to rebuild from Smaug's attack, Bilbo takes two small chests of gold and heads back to the Shire, accompanied by Gandalf.
The game was announced on February 25, , when Sierra Entertainment revealed it was being developed as a GameCube exclusive by Inevitable Entertainment.
As Vivendi owned the rights to video game adaptations of Tolkien's literature, but Electronic Arts owned the rights to video game adaptations of the New Line Cinema film series , the game would have no connection to Peter Jackson 's The Lord of the Rings: The Fellowship of the Ring.
Ultimately, however, Vivendi released The Fellowship game under their "Black Label Games" banner, and instead, had Sierra begin work on an adaptation of Tolkien's earlier novel, The Hobbit.
After E3, Sierra explained that because the novel is quite short, parts of the story had to be expanded in the game to ensure the narrative was of sufficient length for example, Bilbo 's rescue of the dwarves from the spiders in Mirkwood is much longer and more detailed in the game than in the book , and considerably more combat was added to the story.
However, the developers were under strict instructions not to deviate from the basic plot of the novel.
Sierra was in constant communication with Tolkien Enterprises , and had also employed several Tolkien scholars to work with the game developers.
Tolkien Enterprises had veto rights on any aspects of the game which they felt strayed too far from the tone of Tolkien's novel and his overall legendarium.
Both of these aspects of the game were dropped due to time constraints, and the minigames were instead replaced with cutscenes.
But we were starting out with GameCube as the lead and were just holding our cards close to our chest before announcing all of our other titles.
The PS2 is, of course, the most problematic of all the platforms for developers to deal with and we wanted to make sure that we had solid prototypes and running proof of concept versions before we made it public".
We looked at the different types of game we could do, and an action-adventure game with a heavy emphasis on the action seemed like the best way to go.
We didn't want to make the game inaccessible by loading down gamers with hard-core RPG gameplay. We looked at a lot of different games. We were all big platform games fans, too, and one of the things we wanted to do was break free from being locked to the ground.
We wanted to have a lot of exploration, environment navigation and combat challenges because the story really lends itself to that.
So it's really an action-adventure. It was also announced that the release date for the game had been pushed back from September to November to allow for some final tweaking.
The acoustic music was recorded with individual Celtic musicians from Raleigh, North Carolina. So we have some very different locales, each with its own melody and theme, and we blend in as you approach certain characters, or as you move in and out of combat or hazardous situations.
It really adds a lot to the game to push the emotions of the player around like that. We began The Hobbit with research: reading Tolkien's literature and immersing ourselves in the world of Bilbo, Gandalf and Gollum.
Bilbo's enchanting world needed a music score that was simple, melodic and organic for his adventures through Middle Earth, switching to bold and dramatic for the combat scenes.
And when a fight or battle occurs, one can imagine the pulse of low chugging strings, dramatic percussion and moving brass lines and stabs.
Most music cues in a scene are normally 20 to 30 seconds long and are rated in levels of intensity. As the scene is played, these cues must fit together in any given order but still sound cohesive.
To finish out the scene, there is a "Win-Stinger" and a "Lose-Stinger" to match each level of intensity, depending on where the player stops game play during the scene.
This process was carried to produce music for more than music cues spanning over six chapters and 40 scenes. The team would record demos for every scene in the game, and send them to Chance Thomas, director of music at Tolkien Enterprises , who would send them back advice.
It's orchestrated, wholly atmospheric, and varied. The scores provide a mixture of soft, delicate backgrounds that enrich the mood of the locales and big, banging music that successfully drives home accomplishments.
If more developers took the time to implement soundtracks like this the world would be a better place.
Awards, the soundtrack won the "Best Original Soundtrack. The Hobbit received mixed reviews across all platforms. He concluded "The game has all the elements of a great quest -- what keeps it a bit lacking though is that nothing you do in the game really feels all that important.
It's an enjoyable time, but most of the battles and quests feel rather trivial. He concluded "it's a well-made adventure game that will absolutely provide a good amount of entertainment and satisfaction for those seeking it.
But at the same time the title falls a little short thanks to a general lack of polish and overall difficulty [ That said, the game has a long way to go to take on Link in battle.
He concluded "with the current glut of Tolkien-inspired games focusing directly on the brutal, tragic stories of The Lord of the Rings , The Hobbit offers up a story that's less dire and more of an enjoyable romp.
The story still stands up, but the game that has been wrapped around it simply cannot keep up its end of the bargain.
GameSpy 's Matthew Freeman scored the GameCube version 3 out of 5, writing "Sierra has produced an adventure that allows for enough puzzling, sidetracking, and combat for both gamers that love the book, and gamers who only love a fun game.
Hey so the game works great, even has a native p resolution. It's a lot of fun so far 20 min in but the game has a tendency to crash at seemingly random intervals.
Is this a known issue? It's become incredibly frustrating, and even the old official and new unofficial patches don't solve anything.
I'm playing on a W10 device, and I tried different compatibility modes to no avail. Any help would be greatly appreciated.
LOTR Nerd -2 points. So, I tried to do the miridian thing and copied it simply to my desktop. When I launch it, something ''almost'' works.
I found the meridian and copied it, but where am I supposed to paste it? I can't figure that part out. Oliver Berg 0 point. Just made an account here so I'm not really sure wether or not I'm commenting in the right place but I just wanted to say that what Jibbanerbs suggested in his latest comment worked for me as well.
JibbaNerbs 11 points. I figured it out. I'm pretty sure this is the same version from gamePCiso, because someone there had the same issue. Only difference is, they knew how to fix it.
There's a 'Razor' folder on disk 1. Inside, you find an application called 'meridian' If you copy it the application , and paste it into the place where you installed which has its own 'meridian' you can overwrite it, and the game should run.
JibbaNerbs 1 point. Man, I was all hype to play this game. It was one of my old favorites. Unfortunately, I don't have the computer chops to get around the much hated 'Please insert disk 1".
Also unable to play due to program requesting I insert Disk 1. Will update if I find a way. NRGKO 4 points. There are some paths that have to be passed, some of them in particular order and some of them not.
In the original package you had a pretty large documentation notebook at least for C64 version explaining how to play the game.
Still, you will need a lot of thinking and many attempts at various things in order to beat it. Also, it is unlikely that some solution will ever occur to you unless you've read the book or at least you have a good picture of what is happening.
Otherwise, you will really be in need of imagination. This is a very hard game to beat including all the puzzles which are not illogical to someone familiar with the book and including all characters that you need to interact with, both friends and enemies.
Luckily, you can save up to 20 positions whenever you want. That will save some bother if you get close to the death. You may completely love it or hate it, you may stop playing it because it is too hard for you or you may play even more because of all the things you have to do and locations you must pass.
But the most of players will agree with one thing no matter if they like it or not: this game is unique!!! It may not be the best text-based adventure ever, but it is surely the most unique one, if you can say it that way.
All those unpredictable characters, puzzles, locations, the entire world actually, and all those possibilities, it seems that nothing is left out.
Much of this is influenced by the book story that leads to those locations, puzzles and characters and the final result is much more than just good.
This game is capable of giving you endless hours of sleeplessness until you beat it and it manages to remain interesting even after that.
How to run this game on modern Windows PC? Contact: , done in 0. Search a Classic Game:. Hobbit, The screenshots:. The Hobbit - game of all times???